How to play the game Beyond: Two Souls

How to play the game Beyond: Two Souls

Game Beyond project: Two Souls is a great creation of the Quantic Dream company which created Heavy Rain. This project a game decided to nominate a genre of interactive and game projects to new level. Now it is more dynamic plot, the true actors and high-quality front animation. How to play the game Beyond: Two Souls and what it is necessary to know about it?

Story line

Game tells about Jodie Holmes – the girl blessed with the unique gift. And this gift consists in the partner in life. Literally from the first days the entity Ayden is attached to the young person. And Ayden, living together with Jodie, not only does not submit to her, but also works against her. However Ayden cannot leave her therefore oberegany heroines are its constant burden. And now they should coexist together. Each of them is a continuation of another.

Game process

The magnificent project, however in beyond as it is not game process therefore also playing the game will not be such interesting, as in the same Heavy Rain. In this game, even taking into account a large number of the game moments and intense scenes, very simple game process, as in borderlends or similar projects.

And, if to compare game endings, a story line and other moments, then in this story about the girl and the ghost there is no nonlinearity. Here any action and any solution will affect only endings of all episode, but not the game final in any way. Therefore game process in this game on ps3 and the computer can be designated by the simple term "imaginary freedom".

Imaginary freedom

So, all essence of game process that the player should go from an active point And to a point In and to be engaged in activation of events. Fortunately, it is possible to miss some of these events, and everything that is lost by the user at the same time - it is a small sketch which time and start date in a game is defined besides by developers.

As for QTE of the moments, decided to get rid of them here to replace them with yanking of stacks in the necessary directions and on mad clicking certain buttons. And it could break all game if not delivery. An action scene in a game are executed qualitatively and impress. However, in their game criminal it is not enough. More and more household moments, dinner and simple walks.

Other party of imaginary freedom are requirements to Ayden. The user can periodically manage this being, but only here it cannot leave Jody further, than on 2 or even 3 meters. And all steps as in the same project Nathan Drake, are counted by game designers.

That is there are two-three points, several people (even homeless citizens can do it) and objects with which incorporeal can interact – and on it freedom of an incorporeal being comes to an end.

Developers will not explain why it is possible to pass through doors, and through walls – no. Or, for example, why the spirit can be installed in one, and in another is not present. Thus, there is a point of a final output to which the player will be led by the hand of all 10 hours of a gameplay. This that how many a game will last. This even not joint passing and not the open world – here reigns an order of developers and just linear story line.

Graphics

If to list achievements of a game, then the description of graphics – one of them. Each shot of a game says that before the player almost present movie. Excellent detailing, saturation and even photorealism. As it came to turn to ps3 – so far a riddle. Music does not lag behind too therefore the total atmosphere if not to pay attention to freedom and a linear plot, is at height.

Pluses and minuses

Pluses

  • Each head of a game is literally euphoria for creative soul and eyes – the visual component is on the ball;
  • Game of the main characters, and is the true actors – is convincing and breaks through on emotion;
  • Excellent soundtrack;
  • Part of episodes were successful wonderfully well – both on stories, and on game process.

Minuses

  • The narration – obviously not the fad for this game;
  • Minor characters are static and boring;
  • Game process very conditional.

Output

As the result, a game were made as an excellent cloth which was decided to be broken off on 10-20 pieces and to throw out about 1/3 of them. All other pieces as the rock, mixed and put a monolith in a chaotic order. And as a result of all this the game Beyond turned out: Two Souls. It will be pleasant to fans of the excellent picture. It will not be pleasant to fans of a qualitative plot and game process.

Author: «MirrorInfo» Dream Team


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