How to crack the safe in a computer game of Thief 4

How to crack the safe in a computer game of Thief 4

Garrett - the main character of Thief 4 (for whom the gamer plays) - comes back for rescue of the schoolgirl Erin, and also the city where they live, from the power of the tiranstvuyushchy Baron who plunged the settlement into a gloom. However you should not consider the capital hero such noble knight. On that he and the thief of the highest class that in parallel with the main mission to clean others hiding places.

What is stored by safes



Safes in different episodes of a game in one person fourteen pieces come across to the famous hacker, the pickpocket and the bear-hunter. Not everyone from them contains banal jewelry or money. Often without cracking of such storage and assignment of the objects which were there it will be incredibly difficult to Garrett to pass in the following episode as in the safe there are both hints, and the objects necessary for transfer to different NPC.


At the same time it is important to be attentive in search plan of similar storages. Though their most part - nine pieces - is located in locations where the main action takes place, and one - in the city apartment of the character, four nevertheless are in places where the hero should execute collateral missions.

 

Besides it is necessary not only not to lose sight of the safe. Garrett, as well as any representative of its craft, should be afraid of what will be found by different NPC which will then pursue it and to disturb in a gameplay. Therefore it is necessary to be extremely vigilant to avoid similar excess witnesses of cracking.

Basic principles of cracking of cells



The gamer for successful passing of Thief 4 should try out really as the thief (fortunately, only on the game card). It will be important to it to be able to eavesdrop on conversations of other characters, to monitor and sneak behind them if it is required. Only thus it will manage to find, in particular, a hiding place behind the driven-in door in a production facility of Foundry.

Besides, Garrett will not manage to open any safe if it does not find previously the corresponding cipher. In most cases treasured digits which input opens the coded lock of any given storage contain in various written sources: diaries, letters, etc. Once he will even find a combination on a locker door opposite to storage.

The code will sometimes get to the hero automatically - with other some important thing. For example, in a case with the huge safe in fortress Garrett will catch the cipher along with the plan of this fortification construction. In other cases from it the skill of the pickpocket will be required (for example, to pull down a note in cipher at one of security guards and so that that did not notice the robber).

Really thieves' megaaccuracy and noiselessness will be necessary to the gamer in everything. So, to the safe in the dwelling of the governor of the city - Nortkresta - it should sneak behind backs of upholstered furniture not to be the noticed vigilant policeman, standing on a post nearby.

It is impossible to give in to temptation and to crack the safes which are too in sight. It is very suspicious - for certain some smart trap which should be neutralized before opening treasured storage near is located. Besides not to do sometimes and without additional objects. For example, nippers will be useful for neutralization of a trap at the safe in brothel of madam Xiao Xiao of Garretu.

In a word, the character on the path to production should pass the real quests. Any of them is not similar to another, and therefore they are very fascinating. Possibly, it is one of the reasons for which a game is loved by thousands of gamers.

Author: «MirrorInfo» Dream Team


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