How to receive a skill

How to receive a skill

The system of skills is a standard cliche of any game with a role element, since Fallout and finishing F.E.A.R. 3. Therefore, the ability to receive any given skill to the character is vital for each fan of video games.

Instruction

1. Receive new level. Increase in level of the character – the basic requirement for all RPG. Its essence is that, performing tasks or killing enemies, you accumulate "experience", and, when overcoming a certain value, your character receives level up. Together with it one or two points of skills and dozen points of abilities are assigned to you. Consistently putting the received bonuses in abilities necessary to you, you receive the strong character with the developed skills.

2. Check a class of the character. In serious role projects like Newerwinter Nights or Diablo of a branch of skills for each class resolutely differ. Thus, playing, for example, for the witch you in principle will not be able to use the skills connected with auras while the paladin is not able to use fayerbola. Sometimes there are single exceptions, for example, if the unique subject (an artifact or armor with special characteristics) gives the chance to use a specific spell. It is impossible to call it "rule" or a stable trend in any way therefore from the very beginning of the game check a tree of abilities of the class.

3. Study initial conditions. To maintain balance throughout a game, each skill has a number of initial conditions for acquisition. For example: "For use of a spell "Armageddon" your character should have "Intelligence" =60, a spell "фаербол" the fifth level and to reach 53 urovenya development". The similar scheme kills two hares at once: first the player will not receive powerful spells earlier, than it is necessary; secondly – often requirements to powerful skills so differ that it is at the same time impossible to execute everything, and the player should plan development of the character.

4. Receive brace bits. The Fallout series is known for the richest set of unique skills of the character which are earned during passing. For example, in the second part of a game you could execute additional quest and receive perk "slave trader" who automatically assigned to the character passive skill "+ to a loss to positive characters". The similar system can be met in many games – a part of skills are "exclusive" and are gained at the expense of perok or additional tasks.

Author: «MirrorInfo» Dream Team


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