How to win war

How to win war

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Beginning a military campaign in the known strategy of "Heroes of Might and Magic", first of all, it is necessary to present the number of opponents and their approximate localization on the game card. Depending on conditions of a game and the sizes of the world it is possible to select the strategy of warfare. In certain cases it makes sense to carry out the lightning attack at the very beginning of the campaign, to occupy the city and it is essential to weaken strength of the opponent. Under other set conditions it is worth directing the main efforts to creation of defensive strengthenings of the city, capture and development of an economic basis, accumulation of powerful army and experience of the main character.

It is required to you

Instruction

1. Develop the territory around the initial city. Collect resources and occupy to yourself all available mines and mines. With initial army of the hero you should not get involved in battles with strong monsters. Develop the city as an economic basis, at the same time building dwellings of monsters. By the end of the first week try to have 4-5 levels in the city of monsters.

2. If the city of the opponent has close arrangement from your territory, not further 2-3 day transitions, try to conduct fast battle march to it. Collect to the hero all possible forces, even from different races of monsters. Suddenly attack the city of the opponent and try to occupy it. If operation was successful, buy in addition in this city of all available monsters. Stand in the lock before arrival of the main forces of the enemy and to the last hold, beating off the attacks of the opponent.

3. At lightning gaining others city your positions in the game world will significantly raise. Also explore the adjacent territory and build up the new city. Develop the hero, gathering him experience and increasing power of its army. And, if the won lock - the stranger to your city on type, take from there only strongest monsters 5-6 levels. But if others was a lock the Necropolis, you will need only to use it as an economic basis.

4. At remoteness of lands of opponents from your territories, the lightning attack at the beginning of the game is impossible. Build up the city, you save force of army of the hero and develop his own experience. It is necessary to develop the hero according to purpose of his race. Getting new experience, select primary skills the magician, the priest, the wizard, the magician and the necromancer surely got ability of Wisdom. Also the magic of four elements in different variations is desirable at heroes with magic inclinations. Skills of Logistics and the Tent of First Aid will be useful to any hero. It is better for other characters to gain the skills providing powerful blow, protection and resistance to spells.

5. Completely explore the world around, gradually opening its dark side. Visit all sanctuaries, open dungeons, chests and dwellings of monsters. At detection of the Pandora's box it should be opened only with support of the hero to big army. Often there are excellent surprises, but for them it is usually necessary to battle.

6. Destroy all heroes with enemy flags and occupy all their cities. For occupation of the cities you approach them on the end of the day transition that the opponent could not notice your hero in advance, regroup the forces and cause a reinforcement.

7. If on a condition of a game it is necessary to get a certain artifact, you conduct all fights with the opponent prior to a total victory of your hero. Do not allow escape of the enemy from the battlefield, otherwise it can carry away with itself(himself) the necessary artifact. Collect to the hero combined artifacts for obtaining noticeable advantages in fight or when moving on the game world. In this case your final victory in a campaign is guaranteed.

Author: «MirrorInfo» Dream Team

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