"Silt-2 Attack plane: bombing tactics ""dambaster"""

"Silt-2 Attack plane: bombing tactics ""dambaster"""

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In this article I will tell about one interesting reception of bombing in the fighting aviasimulator ""Il-2 Attack Plane"" which I absolutely accidentally opened, playing with the American battle ships on Okinawa.

It is required to you

Instruction

1. Settings

In the fast editor you select the modes: the card - Okinawa, defense - ""no"", in settings of the plane the timer of bombs - 5 seconds (this time will be enough in order that even sluggish Pe-8, flying over the earth and having dropped a five-ton bomb, managed to be removed on sufficient distance not to be covered with a blast wave).

2. We change ""Allies"" for ""the Countries of the Axis"" (the toggle-switch on the right-on top), the purpose - ""Airfields"". We select the Bf-109E aircraft of modification of the front bomber (after model number 4 or 7 b is added/). We suspend any bombs weighing 250 kg (for example, SC250), but by no means on any plane for application of this reception do not use a bomb with the designation AB. These are capsule bombs which are broken off through time determined by the timer (also not once!) also throw out capsules with napalm, chemicals or just with explosive. We need a demolition bomb. By the way, it is necessary to put an unlimited stock

3. Newsreel as video tutorial

In videos of this article I posted hardly the found video - the clip by the fan about well-known the British special bombing squadron which got the nickname Dumbusters (""Destroyers of dams""). To people to whom specialization of this squadron is not known I believe, is unclear that these pilots on heavy four-motor Lankasterakh and high-speed do Moskito.

4. The first in full operation fly over a water surface and reset some kegs which recoil nearly above the plane, the second do the same with the objects similar to tractor tires. Especially as one Lancaster itself was damaged by ""pig"", at all broke off the second ""direct hit"" of a keg in a belly and pressed to the coast directly before the operator. ""Mosquitoes"" with success load with ""wheels"" on some ship. Tactics of the attack of ""dambaster"" also consists in it.

5. The objects reset by them are a jumping Wallace's bomb on Lankasterakh and its further development - so-called tolnut on Moskito which before reset are untwisted to high speed. We in a game, unfortunately, have neither special bombs, nor promotion mechanisms on pylons, but, it appears, it can be repeated here and with normal bombs.

6. We train on cats

Departure! At course 190, or for two hours, or in front-on the right we see the battle ship. We get closer to him with ascent, then we bring the motor to whole revolutions, we dive and we are aligned at the height no more than 30 meters. We continue to decrease, heading for the ship. We keep height no more than 10 meters.

7. Further everything depends on your the sixth (or what it there on the account) feelings. You should fly directly to the ship, at the last minute to drop bombs and to avoid collision with it. At this moment the speed of the plane will be more than five hundred kilometers per hour. Do not overdo with maneuver, otherwise you will face not a piece of kruppovsky armor or a mast any more, and the liquid substance a little big on density, than distilled water. Especially it concerns the F4U and Corsair aircraft which are also ideal for this purpose like the attack, but are inclined to drop.

8. Make sure that bombs hopped to the purpose and sank under the ship. There will be an explosion which will damage it. Now you can replace the plane and suspend more solid bomb, for example, Ju-87 and PC1800 or is even more cheerful - He-111 H-6 and SC2000.

9. Happy owners have games version 4.10 there is above an opportunity to repeat a feat of legendary ""dambomber"" on the four-motor Pe-8 or TB-7 bomber (actually same, but arms for some reason a miscellaneous) with five-ton Soviet ""superbomb"" or on couple of new Mosquito models.

10. There is one more way to check the skills and nerves - the Coral Sea card, the purpose - ""Airfields"", but play already for allies. On planes we are limited, but now the whole floating airfield - the opponent's aircraft carrier becomes our purpose! It is much more difficult to avoid collision with it after reset of a bomb, than the high and long deck disturbs with the battle ship-. Not one thousand-pound American bomb is required to flood it.

11. For check of this tactics fight it is enough in defense in the menu of the fast editor to select ""Antiaircraft guns"". Then battle ships targets and the aircraft carrier will revenge you from all tools!

Author: «MirrorInfo» Dream Team

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