Silt-2 Attack plane: torpedometaniye

Silt-2 Attack plane: torpedometaniye

The second addition to my article about the Il-2 simulator Attack plane.
Torpedometaniye in this game usually does not cause problems. If you were forced to propatchit a game to the version above 4:09 (to play on network or to test the new planes available for management), then considerable problems appear here. Now it is impossible to reset the torpedo from hundred-meter height in full operation and to be sure that she if does not achieve the objective, then will not break against water.

It is required to you

  • The computer, the game ""Il-2 Attack Plane Platinum Collection"" or manual assembly from the games ""The Forgotten Battles"", ""Experts in the sky" ", " "A course to Okinawa" ", " "Attack planes over Manchuria"", ""1946"", Pearl Harbour (all games should be installed atop ""The forgotten battles""), a mouse (not live, but computer, wire, laser, and, the most important, without batteries!!!), there is a lot of patience, free time and nerves.

Instruction

1. We learn to feel the horizon.
In ""The fast editor"" we select to ourselves the plane - your estimated torpedo bomber (Il-2 of T, A-20, Il-4T, He-111, Ju-88, Bristol Beaufighter and others), we take a standard set of weapon, we remove defense (""Antiaircraft guns"" on ""No""), we select one of ""sea"" cards (I recommend Okinawa and the Pacific Ocean (""Setevaya8-Pacific""), in the Crimea there is a probability of firing by antiaircraft guns of the ships and boats), we put height 100. The complexity mode - to taste;) ""Departure"".
So, after emergence on the card we decrease to height of 30 meters and we remove gas. When speed falls up to 280 kilometers per hour, balance on ORE and hold it. 30 on 280 - the standard for reset of the torpedo by many planes. You should not be afraid of decrease here. Devices show height above sea level therefore if you broke against the earth and at the same time noticed that the altimeter stopped on indicators much above zero, then this normal phenomenon as the earth towers over the sea. Here we in the sea or at all in the open ocean and the valid height matches about zero.

2. Before an educational departure
For those who propatchit a game to the version above 4:09 before being engaged in ""fighting exercises"", it is necessary to sweat, checking superstructures of the whimsical torpedoes. Not the standard (height 30, speed 280) really is suitable for all torpedoes. As a rule, the torpedo sinks or crashes against water. So, I have a torpedo reset from Ju-88 persistently did not want to float (""The torpedo did not get to water"") and constantly crashed. It turned out that an ideal ratio for it by this plane is speed 260 and height from 40 to 60 meters! So before executing the subsequent instructions, make the following: follow the link in the heading ""Sources"" of this article, read the electronic brochure, take the plane interesting you, suspend the torpedo and go to flight to the ""sea"" card. Apply the speed and height stated for this torpedo in the brochure further. If the torpedo ""does not get to water"" on these settings, rise above. As required you bring the observations in a notepad or a notebook. Here the table of ratios ideal speeds and heights for torpedoes from the e-book:
Torpedo 45-12 (Soviet) height 20, speed 210;
Mk.13 (allies) height 20, speed 205;
Type-91 (Japanese) height 30, speed 240;
German torpedoes:
LT F5B height 40, speed 250;
LT F5W height 100, speed 300;
W170/450 height 100, speed 300.
So, torpedoes are adjusted, hands are typed on deduction of the plane at one height. Let's consider one more possibility which, perhaps, not everything will be in the help, but nevertheless... The automatic machine of horizontal flight for multiple-motor planes is provided in a game. It is necessary to find the corresponding command in control settings and to assign to it the button. Also check such commands as ""A direction wheel to the left" ", " "A direction wheel on the center" ", " "A direction wheel to the right"". It has to be by default assigned" """, ""/"" """". respectively. For convenience you can trade places of value" "... to the right" "and" "... on the center"" in places. The main minus of the automatic machine of horizontal flight is that the plane under its action slowly but truly decreases. It is necessary to know also that in this mode you will not be able to manage plane by means of ailerons and elevators. To set to the plane anticipation, press the wheel deviation buttons to the right or to the left which values were stated above. Unlike usual Z and the X of these buttons one clicking turn a wheel on one situation and do not return it in initial (a peculiar trimmer of a vertical wheel). To center a wheel, press the corresponding button.
We pass to a torpedometaniye on the purposes. Several tactical approaches which I use in a game with success are given below. Attention! The receptions described below were taken only from my observations and personal experience without use of additional sources therefore not everything from this can suit you.

3. Attack on a fixed target.
Without the autohorizon.
In ""The fast editor"" we select again the ""sea"" card and the plane armed with simple torpedoes. On the German planes even educational torpedoes are available. Only do not take acoustic or circulating!!! So, we will consider torpedoing of a fixed target on the example of the Okinawa card. We play for the countries of the Axis (the toggle-switch on the right-on top), the game mode - ""Airfields"", defense do not. Here our torpedo bomber with the Japanese pancakes on wings is waited with open arms by two American battle ships. We will also heat them (or to try to hit the mark if you suspended educational torpedoes). So, we were loaded on a location. We turn on course 190. We lock on a target in a sight and we occupy the necessary height and speed. The center of your purpose should match the y axis (ordinates) which is mentally carried out through the center of a sight if it is. If there is no sight, anything terrible! In the plane surely there will be something that will perfectly replace a sight. For example, on the G3K4-11 aircraft pass into the navigator's cabin - before you there will be a lamp having the roundish extremity which seems a primitive sight from within. Just seize the ship on the center of this ellipse and reset the torpedo. On the He-111 aircraft there is even more interesting ""sight"" - hours on a steering wheel. If you did not change time in the editor, then the hour hand in exactly is necessary for 12 hours. Just aim on it! There are also such planes which are overloaded with different sights. For example, SM.79. In a cabin of the pilot of this incredibly hardy piece of plywood there are three sights at once. This and hanging-down from a ceiling cross hairs, and the pin which is sticking out before ""windshield"" and a piece of any astrolabe inside, and all of them obviously do not match in indications with each other! With guarantee to hit the mark, it is necessary to carry out two ""y axes"" - one already sticks out of a cowl, and the second it is carried mentally out through the astrolyabii center. We seize the ship between them and we are emptied. The torpedo with guarantee will achieve the objective. Now you need only to cut circles over the ship target and to wait when the torpedo strikes it.
With the autohorizon.
We do the same and after capture of the purpose we include the autohorizon. Now it is not necessary to wave constantly ailerons and and wheels to hold the purpose in a sight. If the center of the ship was displaced concerning the center of a sight, correct a course height wheel as it was offered in the previous step. Here, actually, and all concerning fixed targets.

4. Attack of the mobile purposes.
So, the Setevaya8 — Pacific card, we play for allies, the purpose - ""Airfields"", defense - ""No"". We fly directly to the harbor and we find a heap of the mobile purposes of the opponent there. It both trawler, and destroyer, and submarine. A task not from simple - to send all of them to a bottom. Let's consider two ways of the torpedo attack on the mobile purpose. Again the first will happen on manual control, and the second - to the autohorizon. Way first consists in rapprochement with the purpose on the minimum valid distance. We are deployed so that the purpose went a course perpendicular to ours, that is, we come from a board. We suit on the corresponding torpedo to height and speed, we keep in a sight (or that could find in the plane) a stern of the ship or submarine. When the purpose it becomes explicit to disappear from a visibility range of your camera, clamp the Z or X button (reject a wheel in that party where the ship floats concerning you) and, without releasing, in a second reset the torpedo. Depending on removal from the purpose and from the area and effort of a vertical wheel the torpedo with high probability can get to the ship. The recommended reset range - 500-200 meters.
The following method - the attack from removal from 2000 to 500 meters. Probability of hit is very small, but at the attack by a big congestion of planes this tactics is very effective. Come on the attack and include the autohorizon, reject a wheel at the rate of the purpose by means of buttons./. The plane will gradually leave aside, ""overtaking"" a sight the ship. When anticipation makes two silhouettes of the ship, reset the torpedo.
Here, actually, and all about torpedo bombers!

Author: «MirrorInfo» Dream Team


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