Timed finishing in FIFA 19

Timed finishing in FIFA 19

Timed finishing is some kind of "timely blow". Very convenient and useful setup in FIFA 19 which practically all professional players on the world stage use!

It is necessary to become authorized through the login and the password for a login to the account in playstation. For a start train this function with artificial intelligence as real people can be too strong rivals for you at this stage.

To include this function, it is necessary to come into settings of the controller. In one of subparagraphs it is stated: "Choice of the moment of blow". You need only to switch the current value on "on".

Trainer function

Inclusion of the Trainer function will be excellent addition to the selected setup. You can directly include it during the match. After you clicked this section, in the appeared window switch-off the indicator of receiving a pass, height of blow should be also disconnected. The mode - "Movement and Mechanics". And the most important part is an indicator of the choice of the moment of blow, it is time finishing. Here the value should be on.

Description of a gameplay

The system is not too complex, but when you use it for the first time, there can be some difficulties. Literally 3-5 matches, and you with ease will already select the correct time for blow execution.

At the included Trainer function before blow over the player the scale appears. The second time you should press already the blow button when your player already concerns a ball, but did not strike a blow yet. If all of you made correctly, the scale should light up green. It means that now the heaviest and direct blow from this position will be struck.

Degree of correctness of blow

The green indicator over the player means ideal execution of timed finishing. Your blow will be the most powerful and aim, naturally considering parameters of the football player who made it. But even in that case you will not always hammer, it is not some "chitersky" blow, it is only "boost" of your player.

The yellow indicator appears when you click a little earlier, than it is necessary, but even in that case your players will get quite often on gate. In principle, you risk nothing, having got on this indicator, you do not lose an opportunity to hammer. The difference of the yellow indicator from green is that the probability of a miss or catching of a ball by the goalkeeper is much higher.

If at you the red indicator turned out, with the probability of 90 percent this blow will go or is inexact, or is very weak. But there were cases, even by late clicking, the player all the same hammered, but probability is extremely small.

The white indicator says that you just did not manage to use premature blow, it means only that your football player will make blow as if this function and was not used. That is it is better to click late, than too early.

Connection of timed finishing with connection

If in a game not the best connection is revealed, that is ping, the probability to get to green value is extremely small. Can seem to you that you clicked everything ideally, but gives yellow value.

So, with use of this setup the quantity of the scored goals considerably will increase. Generally it is blows with curving and blows to a bottom, with their use time finishing is most effective. And besides the key moment that many cyberathletes use a delay before blow!

Author: «MirrorInfo» Dream Team


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