How to play air hockey

How to play air hockey

Air hockey – the popular game for which tables can often be met in halls of shopping centers, clubs and movie theaters. Very fascinating, this game quickly became popular. In spite of the fact that the few players think of rules, they exist. Even the Association of sports air hockey is created.

Play air hockey on the special table: it is the big smooth surface divided into two zones for two players. The table is surrounded with the side that the washer couldn't fall accidentally from it. Nevertheless at especially active players it sometimes nevertheless takes off. For management of the washer special bits are used.

On the table there is the score-board on which the score and sometimes time which remained to the end of the game is specified. Prior to the victory it is necessary to score 7 or 9 goals, this number depends on settings of the game.

Rules for air hockey are quite volume, but to begin to play, the nobility only some of them is enough. Believe, in comparison with other fans of this cheerful and dynamic game all of you will equally look the expert: meanwhile these rules are known to the little.

Everything begins with the washer throw-in. It is necessary to establish it in the center of the table and to count to three then opponents can concern it. As the alternative to this way, is used playing by possession of the washer on the lot: who wins, that also throws the washer in return of the field. According to rules, the second way can't be used, but thanks to its convenience and simplicity, so often becomes.

If the washer was left on the party of the opponent, it is impossible to beat it. In case of foul the washer is passed between the opponent who throws it from the half of the table.

During the game it is forbidden to touch the washer by hands or other parts of the body. To catch it and to cover with the bat too it is impossible. For these fouls the washer is passed between the opponent.

Throwing the washer on the party, the player has to send it to the half of the table of the opponent no more, than in 7 seconds. If it doesn't manage it, the washer is passed between the opponent who does the throw-in.

Separately it should be taken into accountit should be taken into account disputed issues which are regulated by rules too. Happens that the washer gets stuck in the goal, but doesn't fall in them. Therefore, the game table doesn't signal the goal, but whether players need to include it? If the washer lies horizontally, and it is impossible to strike it, without having scored itself, then it is allowed to get it hands. In this case it is passed for the throw-in between the opponent. But sometimes the washer gets stuck at a small angle, it is in inclined situation. Then the goal is signaled.

When the washer takes off out of table limits, it is betrayed to the player who at this moment was defended. And if one of opponents missed the bat, then the game stops until he picks up it again. The washer at the same time is passed between his opponent.

Author: «MirrorInfo» Dream Team


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