Witcher 3: how to pass quest the Shock therapy?

Witcher 3: how to pass quest the Shock therapy?

When the Witcher passes near the left sawmill (path in the East from it), he can take a task the Shock therapy. The druid who wants asks the Witcher for the help get to talking the friend.

Acquaintance to the druid

The druid in a game about wild hunting lost a voice, and the task of the player is to return it. The award is worth it – after execution of a task the Witcher will receive the Yorveta card. How to help the druid?

NPC which gave to the main character a task will tell that the most strong feelings, such as rage, fear or disgust, can return a voice and save the druid from an illness.

The druid is under a tree, literally few steps away from sawmill. It is possible to ask it several questions, but silence will only be the answer. At some point the Witcher can specify when Egil lost the voice, but that will only show to the main character indecent gesture.

How to force the druid to speak

So, now it is a high time to start a shock therapy. Everything that is given on a task - it is three ways by means of which it is possible to force the silent owner of the valuable card to start talking. Ways will go not necessarily on that algorithm that it is described below – everything depends on in what places the druid will stop.

Everything that that the Witcher needs to make, it to perform three operations at certain moments (successfully performed operations will be confirmed by the corresponding uncivilized gestures which will be shown by the druid):

  • When the druid decides to lie down on a skin for rest, the Witcher needs to use the sign "Aard" to force all kitchen utensils (ware, pans, spoons, etc.) hanging nearby, to make terrible sounds. It not only will interrupt a sweet dream of the druid, but also will force it to be frightened.
  • As soon as the druid sits down on a stone for meditation, it is necessary to interrupt rest of the aged man as soon as possible. For this purpose it is necessary to use a hornet's nest and to stir it, having used the same ability Aard. Wasps will fall to the druid together with the slot, and its meditation on it will end.
  • And the last action – to wait when the druid sits down to make fire (important: if the druid does not do it, it is necessary to kindle fire independently), and after that to extinguish a flame.

After performing all three actions the druid will strongly be upset. Moreover, what will tell the Witcher that because of him it was necessary to break the silence which lasted almost three years. And what the main character would not answer, the druid will nepechatno send him as it is possible further.

Completion of quest

Everything that needs to be made after that is to return to that NPC to the character who gave this task. It is necessary to take away the card from it. Together with the promised award the character will tell that he was bothered by the cohabitant who vowed silence. However, to learn it, it is necessary to be delayed for a while in a cave of druids. In the same place two characters will meet and will actively discuss behavior of the main character.

Author: «MirrorInfo» Dream Team


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