Dota2. How to find the hero and to drag him games

Dota2. How to find the hero and to drag him games

How to find among all heroes in a pillbox of it, having played on which, you any more will never be able to refuse it? This article is designed to help you with this choice.

 


Several words from the author:

This article – is more research. You should not perceive it as the guide and to wait here for an accurate guide to action. I urge to examine purely for the purpose of interest. She will help you to look in a new way at heroes pillboxes. Pleasant reading!






Quite recently there passed The International 3. That to which it was interesting – know, it will be interesting to another to learn now that the grand final of a tournament was observed even by 850 kilopeople. What does it mean? And just that Dota2 – the cybersports discipline which is more and more accurately getting outlines sports. That is develops (in a positive side, or negative – it is not so important for this purpose what we speak about) not only the cultures of a game, but also the culture of all community. More and more people join, first of all viewing games, observation of a game as behind a show. And it is very big push of promoting of cybersport.



One more, not so bright, however passed so significant event in a shadow of the above-mentioned "most grandiose event of year" that it can influence all further development of cybersport. Dota2 release, ladies and gentlemen, will bring into ranks of fans of this game it is unknown how many million players. You only ponder, the scale of our community with all its culture of a game (who that did not tell, and culture, though not everywhere, increases with each game played in pub), the icons of cybersport, with all staginess and richness of the beautiful moments a pillbox is how big.

And now remember how in the childhood, you played soccer in the yard. Where if someone in a command played badly – he was snubbed of course, but, nevertheless, all tried to take out a game on the shoulders. And this really ROYAL business. Some, and maybe everything, remember how you wanted to play really abruptly. That not only to tear and throw on the waste ground behind school, but also to play and win at the biggest stadiums of the world. Well? Analogy to the feelings to a pillbox I think will be able to carry out many. Here to you and simple example of scales of our culture. You should not think that it is bad. The world changes, also all of us change. Of course, games should not become something like that as they are described in stories of zadrot: so, as if to all fault of a game. In soccer many whether you know, and in 25 in the yard play, I do not think that someone will condemn them. And it is rather simple to combine sport and games in general.

So, we sum up the result, friends:
On a result after a while, we will have multimillion army of players, can so far and not understanding a pillbox, but, inspired by such players as Dendi, s4, Mushi and ChuaN.
Army of players which will wish to find itself in this game. To a game so deep that it can grow and develop so long as far as there will be enough fuse at us. All of us make the contribution to development of our community. All of us are creators pillboxes.







About what this article? Article opens answers to those questions which are asked himself by the person who played in a pillbox, so to say, two-three of weeks. He already tried from tens - two heroes, perfectly (as it seems to it) feels on the card, does not break off to write some impartial words to a chat. And here he has desire which will carry out it as a result on all heroes who, by the way, become more and more. He wants to find something the. Something that to him it will be valid to liking. He wants to find the hero. In the course of search, it learns what is roles in a game, begins tactically and stragichesk to think in a game, the style of play develops more or less the, and we receive the average gosu-gamer.

However, it is possible and not to go such long way. No, of course, all heroes should be tried. But it is better to combine together with it a game on favourite heroes. You only remember how you dragged on any given hero. You know each nuance of a game for it, it is interesting to you to play for it, you understand this hero heart, and, it seems to you that the others on it are not able to play. It will give you self-confidence, then you will really know what you cost. Those who a l game in Contra, will remember how it is important to go sometimes on pub and on favourite points (eh, I loved drain Rush on stages to accept). Therefore it is important to ask a question as soon as possible: ON WHAT HERO will I DRAG PUB?




Style of play. The first point, as they say. Why not something, concerning roles? Yes because it is only several roles, and here styles – an infinite set. Yes, the role is given not just like that, however in a pillbox all KILL, the main task – KILLY for whoever you played, and especially for supports to which very important not only to protect Carrie, but to give it tasty frag. Each hero can kill any. Just someone plays on this hero so as if eats cold porridge, and another, shining with happiness, goes according to the card, destroying all live. Yes, it can happen to any hero on whom you will play. However what you feel, playing in "the" style, not to express in words. Think. It can be very strategic and mobile hero, like the truck or Wispa. And there can be a mobility tactical – Weaver, Quinn of Pain, Anti-Mag – abilities of these heroes allow them to feel perfectly in a fight, giving an opportunity to rush into a batch, or to leave it in case of danger. And can you there is a wish rush into a fight, guide such chickie that opponents, the shivering hands, will spend all the important skills for you, and you, already sitting in tavern, with a smile upon the face you will observe the following picture: enemy tim-vayp and rempage from your Kerry. Then at your service heroes initiators – Magnus, Centaur, Axe. Their gain forces and abilities will perfectly prove, you should get only Blink Dagger (well and will learn them to use). Styles an infinite set, and at each hero –. Look at several possible on cards of heroes, there you can see the following:
• Carry
• Disabler
• Lane Support
• Initiator
• Jungler
• Support
• Durable
• Nuker
• Pusher
• Escape
All these categories also define style of play. Is some more which are not there, unfortunately, but, nevertheless, they are important too:
• Ganker
• Roamer
Information on each of categories can be learned when you direct the cursor at the corresponding circle when choosing the hero. Therefore I will not be let in spatial reasonings.



Role of the hero in a game. The style defines a role - it is the truth. All abilities of Wisp are directed to helping to kill enemies to the command. However this rule does not work in the opposite direction: Naga Siren peaks on TI3 as the hero of support – direct to that the proof. Any hero can play any role. Just some hero is suitable for one better, and awfully is suitable for another. But to the same Disruptor'U a game does not prohibit to buy krita or MKB. A question of efficiency – another matter, but everything is possible, the truth? I do not recommend to all at all potential supports to do Kerry of all. I am completely a supporter of the fact that it is necessary to realize the potential of heroes, but not to ruin it. I only want to show you that in Dota2 not everything is as unambiguous as it seems at first sight. In it the wealth and beauty of this game also consists. In general, roles as I consider, only 4: Carry, Support and Solo-lane. The last role is divided into 2: Mid-lane and Off-lane. Here I will already a little explain.
• Carry. You are certain to pull out this game. Pharmite. Pharmite until you feel that are ready to rush into 2-3 heroes and to reel up to them mustache on eggs. Do not die. However, do not leave the timeyt to the mercy of fate while you have a heavy and long process of a pharm.
• Support. Your task in this match is to help the team the first 15-20 minutes to get up, and further – to support her that it did not fall down. You – set speed the first minutes of a match. You – define all further course of a game. Disturb enemy Kerry, protect the, put Varda, make smouk-gang, attempts to set a vector of development of a game to that result in which you will be – winners.
• Mid-lane Hero. Your task is to defend the central line, to take 6 lvl and to become frame of the command from 10 to 20 minute. The heroes playing in Nuker, Ganker and Initiator style perfectly are suitable for this role. A Meade game – your time. Time to kill.
• Off-lane Hero. Well, the last role, one of the most underestimated and seldom used in pub. You were sent alone against 2-3 heroes of the opponent. Do not you understand why? In a pillbox the number of experience and money – is strictly limited. If someone received – someone means did not receive in addition. Therefore your task is not to die, take the greatest possible level, and, whenever possible, to give all inconvenience to the enemies. All tasks are distributed as their importance. Heroes of Escape style approach, they have an opportunity to leave in case of danger.
Roles are selected according to a game situation. If you peeped the 5th Kerry in a pool (as this article cultural, then I, perhaps, will refrain from complaints in your address especially as sometimes works with rand wonders), it is not necessary to take away pharmaceutical from the others. Think better how you can allow to play support role in yours a pool. What YOU can make to win this game.




Appearance of the hero. Much on it in general to spit. To me including. But many times met people who play for the hero only because they like animation of blow, of skills or just a modelk of the hero is to the taste to them. If for you it matters – please. When you derive versatile pleasure from a game – you feel more comfortably, so and make more right decisions during the match.


Conclusion
This article will not tell you: your calling is to play on Puck’e or Chen'e. She will only help you to understand heroes if you the beginner, and refreshes your view of the choice of heroes if you the experienced player. You remember – only deriving pleasure from a game, you can drag. Therefore do not miss the main thing: GAMES is an ENTERTAINMENT, But NOT WORK. If you a trayharder (it is not necessary to think that it something bad, I like to give all the best too on full when I play), then you a trayharder. Only this way you derive pleasure from a game. You look, first of all, at yourself what you want, playing such fine game as Dota2. And only then you will open development potential, your skill and, perhaps will begin to grow, you will be beaten out on the pro-stage of our community. Progress and pleasant game, dear readers!

 

Author: «MirrorInfo» Dream Team


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