How to create textures for the game Minecraft

How to create textures for the game Minecraft

The square world of Minecraft, despite of the simplicity and homeliness, won hearts of many millions of gamers on all planet. However, they are attracted here generally not by(with) the interface, but diversity of a gameplay. Meanwhile, not each of them knows that it is capable to change the game world at own will.

Tools, necessary for textural changes



Make virtual space of Minecraft in many krat is more more beautiful and it is more interesting, than it already is, perhaps quite simple (the truth, very labor-consuming) way. For this purpose own pack ice of textures is only one required - to create. The textures which are responsible for a graphic component of a game "are glued" to all blocks which are available in it and beings. They have resolution from 16х16 to 512х512 pixels.


Any gamer who was seized by passion for conversions of a play space is capable to cope with an above-mentioned task. The main thing - that he had elementary skills of work in computer graphics editors. It is not obligatory that he had qualification of the designer, - there will be enough also knowledge of simple commands in the same Photoshop. By the way, such program is recommended in this case by "skilled".

 

Editors like Paint do not suit for such purposes at least because opportunities for transformation of game textures in them much less, than in "Photoshop" and similar to it software products. So, the first does not maintain transparency, and this function helps to achieve very interesting effects on different textures.

Not do also homebrew designer without already ready pack ice of textures from which he will work on editing files. In this case it is possible to take as a basis the standard graphic set which is available in Minecraft or what was already created by other gamer.

Nuances of creation of a new pack ice of textures



Usually ready textures are presented in the form of the archived folder. It needs to be copied to that place on disk space of the computer where will conveniently work with it and to unpack any archiver - at least notorious WinRAR or WinZip - there where it already is. Similar operation will be required to be repeated once again.

The terrain.png file will be one of the key elements necessary for creation of new textures. Thanks to it the appearance of blocks is set. Having opened it, it will be possible to see the separate small squares which are responsible for textures of any given materials which are found on the gameplay course: cobble-stone, stone, gold, iron, ready objects, etc. It is optimum to make their permission in 32х32 pixels. With it and Minecraft runs smoothly, and everything looks in a game more smooth, than it is normal.

You should not be content, however, only terrain.png. Other files in textures a pack ice for certain will also interest the gamer who is eager for graphic conversions. For example, custom-water and custom-lava are responsible for textures, respectively, current waters and lavas. In the armor folder files on armor, environment - on clouds and precipitation, mob - on mob, gui - on the interface (inside there is an items.png file defining appearance of things and materials in stock), terrain - on stars, item - on different objects, misc - on all the rest are located.

It is worth working in the graphics editor over all from them which want to be subjected changes. It is possible to play with different shades, transparency, etc. Here the limit of imagination of the gamer will be the only restriction. However it is important that it saved ready files under the same names under which they were present at a default pack ice, and at the same folders. Actually, it is necessary to change only filling of specific files, but not their names and location.

If any textures were left without changes, it is not obligatory to copy them in a new pack ice. It "will only "weight" it, but will not influence functioning of a game in any way. In the absence of the file with any given texture in the set created by the gamer, the system automatically will change it default.

Upon termination of all planned conversions the of textures a pack ice should be archived, and then to copy in the texturepacks folder which is available in Minecraft. Now it is only necessary to select in the game menu as the basic a set of the graphic works, and then to begin a gameplay and to watch those changes which happened thanks to editing textures.

Author: «MirrorInfo» Dream Team


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