How to pass a puzzle in skyrim

How to pass a puzzle in skyrim

In role-playing game of The Elder Scrolls V: Skyrim in some nordsky ruins halls are closed by strong doors which can be opened, having only solved a puzzle. For this purpose it is often necessary to have at itself a special key in the form of a metal or stone claw and to watch closely hints on its surface and in other rooms of ruins.

Puzzles in Skyrim



In Skyrim there are a little puzzles: it is first of all role-playing game, but for giving to the world of plausibility added several simple tasks in which it is required to show logic and observation to it, and the last is useful more.

All puzzles are similar at each other, and having solved the problem, first on the path, you will cope with the others much quicker.

 

Almost all puzzles in Skyrim meet in nordsky vaults: ancient ruins of the ancient cities of the main people inhabiting this earth a backgammon. Main halls where remains of the died kings are based and are stored in the most important and ancient nordsky fortresses powerful artifacts, are tightly locked. It is possible to open them only by means of a key in the form of a claw. It is for this purpose insufficiently simple to insert a key into the lock – for a start it is necessary to pass a puzzle: arrange on a door or near an input signs totems in a certain sequence.

Passing of puzzles



As a rule, the task in Windy dive becomes the first puzzle in a game. Almost all players who began playing the game after escape from Helgen go to Rivervud and almost at once receive there a task to make the way in Windy peak west of the village, behind the river, and to take away from there a gold claw.

Send to the same location on the main subject quest – the court magician Vaytrana will ask you to take away the Dragon stone from there therefore it is necessary to solve a puzzle anyway.


The gold claw can be found in ruins at the thief Arvel who got confused in a web of frosty spiders. If you release it, there are two options: either to kill it, or to wait when he is killed by draugra. Take away from it a key and find an entrance to the main hall. One easy puzzle will occur in the path: it is necessary to open a grid by means of the lever, but it works, only if to turn stones with characters the necessary party. The hint is on a wall: there two characters are represented, and the piece of a wall with the third fell to a floor and is directly before a door.

The puzzle at a main entrance is not much more difficult. In the diary Arvela there is a hint – it is necessary to consider a claw attentively. Open the panel of stock and look at a claw – on it three signs totems in a certain sequence are engraved. In the same order it is necessary to arrange signs on a door, then it will open.

In the majority of other vaults of a puzzle same: it is necessary to have the corresponding claw only. In some the key is not obligatory and to open a door, it is necessary to arrange correctly the stones standing nearby with signs. Look for the hint here: the order of totems will be specified on walls.

Author: «MirrorInfo» Dream Team


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